namespace Server.Items { public class BookOfBushido : Spellbook { public override SpellbookType SpellbookType => SpellbookType.Samurai; public override int BookOffset => 400; public override int BookCount => 6; [Constructible] public BookOfBushido() : this( (ulong)0x3F ) { } [Constructible] public BookOfBushido( ulong content ) : base( content, 0x238C ) { Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid); } public BookOfBushido( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version == 0 && Core.ML ) Layer = Layer.OneHanded; } } }