namespace Server.Items { public class BookOfNinjitsu : Spellbook { public override SpellbookType SpellbookType => SpellbookType.Ninja; public override int BookOffset => 500; public override int BookCount => 8; [Constructible] public BookOfNinjitsu() : this( (ulong)0xFF ) { } [Constructible] public BookOfNinjitsu( ulong content ) : base( content, 0x23A0 ) { Layer = (Core.ML ? Layer.OneHanded : Layer.Invalid); } public BookOfNinjitsu( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version == 0 && Core.ML ) Layer = Layer.OneHanded; } } }