namespace Server.Items { public class DarkglowPotion : BasePoisonPotion { public override Poison Poison => Poison.Greater; /* MUST be restored when prerequisites are done */ public override double MinPoisoningSkill => 95.0; public override double MaxPoisoningSkill => 100.0; public override int LabelNumber => 1072849; // Darkglow Poison [Constructible] public DarkglowPotion() : base( PotionEffect.Darkglow ) { Hue = 0x96; } public DarkglowPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }