namespace Server.Items { public class ParasiticPotion : BasePoisonPotion { /* public override Poison Poison => Poison.Darkglow; MUST be restored when prerequisites are done */ public override Poison Poison => Poison.Greater; public override double MinPoisoningSkill => 95.0; public override double MaxPoisoningSkill => 100.0; public override int LabelNumber => 1072848; // Parasitic Poison [Constructible] public ParasiticPotion() : base( PotionEffect.Parasitic ) { Hue = 0x17C; } public ParasiticPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }