using System; namespace Server.Items { public class StrengthPotion : BaseStrengthPotion { public override int StrOffset => 10; public override TimeSpan Duration => TimeSpan.FromMinutes( 2.0 ); [Constructible] public StrengthPotion() : base( PotionEffect.Strength ) { } public StrengthPotion( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }