namespace Server.Items { public class ArcaneCircleScroll : SpellScroll { [Constructible] public ArcaneCircleScroll() : this( 1 ) { } [Constructible] public ArcaneCircleScroll( int amount ) : base( 600, 0x2D51, amount ) { Hue = 0x8FD; } public ArcaneCircleScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GiftOfRenewalScroll : SpellScroll { [Constructible] public GiftOfRenewalScroll() : this( 1 ) { } [Constructible] public GiftOfRenewalScroll( int amount ) : base( 601, 0x2D52, amount ) { Hue = 0x8FD; } public GiftOfRenewalScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class ImmolatingWeaponScroll : SpellScroll { [Constructible] public ImmolatingWeaponScroll() : this( 1 ) { } [Constructible] public ImmolatingWeaponScroll( int amount ) : base( 602, 0x2D53, amount ) { Hue = 0x8FD; } public ImmolatingWeaponScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class AttuneWeaponScroll : SpellScroll { [Constructible] public AttuneWeaponScroll() : this( 1 ) { } [Constructible] public AttuneWeaponScroll( int amount ) : base( 603, 0x2D54, amount ) { Hue = 0x8FD; } public AttuneWeaponScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class ThunderstormScroll : SpellScroll { [Constructible] public ThunderstormScroll() : this( 1 ) { } [Constructible] public ThunderstormScroll( int amount ) : base( 604, 0x2D55, amount ) { Hue = 0x8FD; } public ThunderstormScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class NatureFuryScroll : SpellScroll { [Constructible] public NatureFuryScroll() : this( 1 ) { } [Constructible] public NatureFuryScroll( int amount ) : base( 605, 0x2D56, amount ) { Hue = 0x8FD; } public NatureFuryScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SummonFeyScroll : SpellScroll { [Constructible] public SummonFeyScroll() : this( 1 ) { } [Constructible] public SummonFeyScroll( int amount ) : base( 606, 0x2D57, amount ) { Hue = 0x8FD; } public SummonFeyScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class SummonFiendScroll : SpellScroll { [Constructible] public SummonFiendScroll() : this( 1 ) { } [Constructible] public SummonFiendScroll( int amount ) : base( 607, 0x2D58, amount ) { Hue = 0x8FD; } public SummonFiendScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class ReaperFormScroll : SpellScroll { [Constructible] public ReaperFormScroll() : this( 1 ) { } [Constructible] public ReaperFormScroll( int amount ) : base( 608, 0x2D59, amount ) { Hue = 0x8FD; } public ReaperFormScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WildfireScroll : SpellScroll { [Constructible] public WildfireScroll() : this( 1 ) { } [Constructible] public WildfireScroll( int amount ) : base( 609, 0x2D5A, amount ) { Hue = 0x8FD; } public WildfireScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class EssenceOfWindScroll : SpellScroll { [Constructible] public EssenceOfWindScroll() : this( 1 ) { } [Constructible] public EssenceOfWindScroll( int amount ) : base( 610, 0x2D5B, amount ) { Hue = 0x8FD; } public EssenceOfWindScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class DryadAllureScroll : SpellScroll { [Constructible] public DryadAllureScroll() : this( 1 ) { } [Constructible] public DryadAllureScroll( int amount ) : base( 611, 0x2D5C, amount ) { Hue = 0x8FD; } public DryadAllureScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class EtherealVoyageScroll : SpellScroll { [Constructible] public EtherealVoyageScroll() : this( 1 ) { } [Constructible] public EtherealVoyageScroll( int amount ) : base( 612, 0x2D5D, amount ) { Hue = 0x8FD; } public EtherealVoyageScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WordOfDeathScroll : SpellScroll { [Constructible] public WordOfDeathScroll() : this( 1 ) { } [Constructible] public WordOfDeathScroll( int amount ) : base( 613, 0x2D5E, amount ) { Hue = 0x8FD; } public WordOfDeathScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class GiftOfLifeScroll : SpellScroll { [Constructible] public GiftOfLifeScroll() : this( 1 ) { } [Constructible] public GiftOfLifeScroll( int amount ) : base( 614, 0x2D5F, amount ) { Hue = 0x8FD; } public GiftOfLifeScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class ArcaneEmpowermentScroll : SpellScroll { [Constructible] public ArcaneEmpowermentScroll() : this( 1 ) { } [Constructible] public ArcaneEmpowermentScroll( int amount ) : base( 615, 0x2D60, amount ) { Hue = 0x8FD; } public ArcaneEmpowermentScroll( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }