namespace Server.Items { public class SpellweavingBook : Spellbook { public override SpellbookType SpellbookType => SpellbookType.Arcanist; public override int BookOffset => 600; public override int BookCount => 16; [Constructible] public SpellweavingBook() : this( (ulong)0 ) { } [Constructible] public SpellweavingBook( ulong content ) : base( content, 0x2D50 ) { Hue = 0x8A2; Layer = Layer.OneHanded; } public SpellweavingBook( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }