namespace Server.Items { [FlippableAttribute( 0x11EA, 0x11EB )] public class Sand : Item, ICommodity { int ICommodity.DescriptionNumber => LabelNumber; bool ICommodity.IsDeedable => true; public override int LabelNumber => 1044626; // sand [Constructible] public Sand() : this( 1 ) { } [Constructible] public Sand( int amount ) : base( 0x11EA ) { Stackable = Core.ML; Weight = 1.0; } public Sand( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 1 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( version == 0 && Name == "sand" ) Name = null; } } }