using Server.Engines.Craft; namespace Server.Items { [FlippableAttribute( 0xE8A, 0xE89 )] public class Blowpipe : BaseTool { public override CraftSystem CraftSystem => DefGlassblowing.CraftSystem; public override int LabelNumber => 1044608; // blow pipe [Constructible] public Blowpipe() : base( 0xE8A ) { Weight = 4.0; Hue = 0x3B9; } [Constructible] public Blowpipe( int uses ) : base( uses, 0xE8A ) { Weight = 4.0; Hue = 0x3B9; } public Blowpipe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Weight == 2.0 ) Weight = 4.0; } } }