using Server.Engines.Craft; namespace Server.Items { public class MalletAndChisel : BaseTool { public override CraftSystem CraftSystem => DefMasonry.CraftSystem; [Constructible] public MalletAndChisel() : base( 0x12B3 ) { Weight = 1.0; } [Constructible] public MalletAndChisel( int uses ) : base( uses, 0x12B3 ) { Weight = 1.0; } public MalletAndChisel( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }