using Server.Engines.Craft; namespace Server.Items { [FlippableAttribute( 0x13E4, 0x13E3 )] public class RunicHammer : BaseRunicTool { public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; public override int LabelNumber { get { int index = CraftResources.GetIndex( Resource ); if ( index >= 1 && index <= 8 ) return 1049019 + index; return 1045128; // runic smithy hammer } } public override void AddNameProperties( ObjectPropertyList list ) { base.AddNameProperties( list ); int index = CraftResources.GetIndex( Resource ); if ( index >= 1 && index <= 8 ) return; if ( !CraftResources.IsStandard( Resource ) ) { int num = CraftResources.GetLocalizationNumber( Resource ); if ( num > 0 ) list.Add( num ); else list.Add( CraftResources.GetName( Resource ) ); } } [Constructible] public RunicHammer( CraftResource resource ) : base( resource, 0x13E3 ) { Weight = 8.0; Layer = Layer.OneHanded; Hue = CraftResources.GetHue( resource ); } [Constructible] public RunicHammer( CraftResource resource, int uses ) : base( resource, uses, 0x13E3 ) { Weight = 8.0; Layer = Layer.OneHanded; Hue = CraftResources.GetHue( resource ); } public RunicHammer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }