using Server.Engines.Craft; namespace Server.Items { public class Skillet : BaseTool { public override int LabelNumber => 1044567; // skillet public override CraftSystem CraftSystem => DefCooking.CraftSystem; [Constructible] public Skillet() : base( 0x97F ) { Weight = 1.0; } [Constructible] public Skillet( int uses ) : base( uses, 0x97F ) { Weight = 1.0; } public Skillet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }