using Server.Engines.Craft; namespace Server.Items { [FlippableAttribute( 0xFB5, 0xFB4 )] public class SledgeHammer : BaseTool { public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; [Constructible] public SledgeHammer() : base( 0xFB5 ) { Layer = Layer.OneHanded; } [Constructible] public SledgeHammer( int uses ) : base( uses, 0xFB5 ) { Layer = Layer.OneHanded; } public SledgeHammer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }