using Server.Engines.Craft; namespace Server.Items { [FlippableAttribute( 0x13E3, 0x13E4 )] public class SmithHammer : BaseTool { public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; [Constructible] public SmithHammer() : base( 0x13E3 ) { Weight = 8.0; Layer = Layer.OneHanded; } [Constructible] public SmithHammer( int uses ) : base( uses, 0x13E3 ) { Weight = 8.0; Layer = Layer.OneHanded; } public SmithHammer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }