namespace Server.Items { [Flippable( 0x2684, 0x2683 )] public class HoodedShroudOfShadows : BaseOuterTorso { [Constructible] public HoodedShroudOfShadows() : this( 0x455 ) { } [Constructible] public HoodedShroudOfShadows( int hue ) : base( 0x2684, hue ) { LootType = LootType.Blessed; Weight = 3.0; } public override bool Dye( Mobile from, DyeTub sender ) { from.SendLocalizedMessage( sender.FailMessage ); return false; } public HoodedShroudOfShadows( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }