using Server.Engines.Craft; namespace Server.Items { [FlippableAttribute( 0x13E4, 0x13E3 )] public class AncientSmithyHammer : BaseTool { private int m_Bonus; private SkillMod m_SkillMod; [CommandProperty( AccessLevel.GameMaster )] public int Bonus { get => m_Bonus; set { m_Bonus = value; InvalidateProperties(); if ( m_Bonus == 0 ) { m_SkillMod?.Remove(); m_SkillMod = null; } else if ( m_SkillMod == null && Parent is Mobile mobile ) { m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus ); mobile.AddSkillMod( m_SkillMod ); } else if ( m_SkillMod != null ) { m_SkillMod.Value = m_Bonus; } } } public override void OnAdded(IEntity parent) { base.OnAdded( parent ); if ( m_Bonus != 0 && parent is Mobile mobile ) { m_SkillMod?.Remove(); m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus ); mobile.AddSkillMod( m_SkillMod ); } } public override void OnRemoved(IEntity parent) { base.OnRemoved( parent ); m_SkillMod?.Remove(); m_SkillMod = null; } public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem; public override int LabelNumber => 1045127; // ancient smithy hammer [Constructible] public AncientSmithyHammer( int bonus ) : this( bonus, 600 ) { } [Constructible] public AncientSmithyHammer( int bonus, int uses ) : base( uses, 0x13E4 ) { m_Bonus = bonus; Weight = 8.0; Layer = Layer.OneHanded; Hue = 0x482; } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties( list ); if ( m_Bonus != 0 ) list.Add( 1060451, "#1042354\t{0}", m_Bonus.ToString() ); // ~1_skillname~ +~2_val~ } public AncientSmithyHammer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version writer.Write( (int) m_Bonus ); } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); switch ( version ) { case 0: { m_Bonus = reader.ReadInt(); break; } } if ( m_Bonus != 0 && Parent is Mobile mobile ) { m_SkillMod?.Remove(); m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus ); mobile.AddSkillMod( m_SkillMod ); } if ( Hue == 0 ) Hue = 0x482; } } }