namespace Server.Items { [FlippableAttribute( 0x236C, 0x236D )] public class SamuraiHelm : BaseArmor { public override int LabelNumber => 1062923; // Ancient Samurai Helm public override int BasePhysicalResistance => 15; public override int BaseFireResistance => 10; public override int BaseColdResistance => 10; public override int BasePoisonResistance => 15; public override int BaseEnergyResistance => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate; [Constructible] public SamuraiHelm() : base( 0x236C ) { Weight = 5.0; LootType = LootType.Blessed; Attributes.DefendChance = 15; ArmorAttributes.SelfRepair = 10; ArmorAttributes.LowerStatReq = 100; ArmorAttributes.MageArmor = 1; } public SamuraiHelm( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }