namespace Server.Items { public class ShaminoCrossbow : RepeatingCrossbow { public override int LabelNumber => 1062915; // Shamino�s Best Crossbow public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public ShaminoCrossbow() { Hue = 0x504; LootType = LootType.Blessed; Attributes.AttackChance = 15; Attributes.WeaponDamage = 40; WeaponAttributes.SelfRepair = 10; WeaponAttributes.LowerStatReq = 100; } public ShaminoCrossbow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( (int) 0 ); // version } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }