namespace Server.Items { public class RedPoinsettia : Item { [Constructible] public RedPoinsettia() : base( 0x2330 ) { Weight = 1.0; LootType = LootType.Blessed; } public RedPoinsettia( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } public class WhitePoinsettia : Item { [Constructible] public WhitePoinsettia() : base( 0x2331 ) { Weight = 1.0; LootType = LootType.Blessed; } public WhitePoinsettia( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }