namespace Server.Items { public class WristWatch : Clock { public override int LabelNumber => 1041421; // a wrist watch public override double DefaultWeight => 1.0; [Constructible] public WristWatch() : base( 0x1086 ) { Weight = DefaultWeight; LootType = LootType.Blessed; Layer = Layer.Bracelet; } public WristWatch( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }