namespace Server.Items { public class TormentedChains : Item { public override string DefaultName => "chains of the tormented"; [Constructible] public TormentedChains() : base( Utility.Random( 6663, 2 ) ) { Weight = 1.0; } public TormentedChains( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }