using System.Collections.Generic; namespace Server.Items { public class PlagueBeastBackpack : BaseContainer { public override int DefaultMaxWeight => 0; public override int DefaultMaxItems => 0; public override int DefaultGumpID => 0x2A63; public override int DefaultDropSound => 0x23F; private static int[,,] m_Positions = { { { 275, 85 }, { 360, 111 }, { 375, 184 }, { 332, 228 }, { 141, 105 }, { 189, 75 } }, { { 274, 34 }, { 327, 89 }, { 354, 168 }, { 304, 225 }, { 113, 86 }, { 189, 75 } }, { { 276, 79 }, { 369, 117 }, { 372, 192 }, { 336, 230 }, { 141, 116 }, { 189, 75 } }, }; private static int[] m_BrainHues = { 0x2B, 0x42, 0x54, 0x60 }; public PlagueBeastBackpack() : base( 0x261B ) { Layer = Layer.Backpack; } public void Initialize() { AddInnard( 0x1CF6, 0x0, 227, 128 ); AddInnard( 0x1D10, 0x0, 251, 128 ); AddInnard( 0x1FBE, 0x21, 240, 83 ); AddInnard( new PlagueBeastHeart(), 229, 104 ); AddInnard( 0x1D06, 0x0, 283, 91 ); AddInnard( 0x1FAF, 0x21, 315, 107 ); AddInnard( 0x1FB9, 0x21, 289, 87 ); AddInnard( 0x9E7, 0x21, 304, 96 ); AddInnard( 0x1B1A, 0x66D, 335, 102 ); AddInnard( 0x1D10, 0x0, 338, 146 ); AddInnard( 0x1FB3, 0x21, 358, 167 ); AddInnard( 0x1D0B, 0x0, 357, 155 ); AddInnard( 0x9E7, 0x21, 339, 184 ); AddInnard( 0x1B1A, 0x66D, 157, 172 ); AddInnard( 0x1D11, 0x0, 147, 157 ); AddInnard( 0x1FB9, 0x21, 121, 131 ); AddInnard( 0x9E7, 0x21, 166, 176 ); AddInnard( 0x1D0B, 0x0, 122, 138 ); AddInnard( 0x1D0D, 0x0, 118, 150 ); AddInnard( 0x1FB3, 0x21, 97, 123 ); AddInnard( 0x1D08, 0x0, 115, 113 ); AddInnard( 0x9E7, 0x21, 109, 109 ); AddInnard( 0x9E7, 0x21, 91, 122 ); AddInnard( 0x9E7, 0x21, 94, 160 ); AddInnard( 0x1B19, 0x66D, 170, 121 ); AddInnard( 0x1FAF, 0x21, 161, 111 ); AddInnard( 0x1D0B, 0x0, 158, 112 ); AddInnard( 0x9E7, 0x21, 159, 101 ); AddInnard( 0x1D10, 0x0, 132, 177 ); AddInnard( 0x1D0E, 0x0, 110, 178 ); AddInnard( 0x1FB3, 0x21, 95, 194 ); AddInnard( 0x1FAF, 0x21, 154, 203 ); AddInnard( 0x1B1A, 0x66D, 110, 237 ); AddInnard( 0x9E7, 0x21, 111, 171 ); AddInnard( 0x9E7, 0x21, 90, 197 ); AddInnard( 0x9E7, 0x21, 166, 205 ); AddInnard( 0x9E7, 0x21, 96, 242 ); AddInnard( 0x1D10, 0x0, 334, 196 ); AddInnard( 0x1D0B, 0x0, 322, 270 ); List organs = new List(); PlagueBeastOrgan organ; for ( int i = 0; i < 6; i++ ) { int random = Utility.Random( 3 ); if ( i == 5 ) random = 0; switch ( random ) { default: case 0: organ = new PlagueBeastRockOrgan(); break; case 1: organ = new PlagueBeastMaidenOrgan(); break; case 2: organ = new PlagueBeastRubbleOrgan(); break; } organs.Add( organ ); AddInnard( organ, m_Positions[ random, i, 0 ], m_Positions[ random, i, 1 ] ); } organ = new PlagueBeastBackupOrgan(); organs.Add( organ ); AddInnard( organ, 129, 214 ); for ( int i = 0; i < m_BrainHues.Length; i++ ) { int random = Utility.Random( organs.Count ); organ = organs[ random ]; organ.BrainHue = m_BrainHues[ i ]; organs.RemoveAt( random ); } organs.Clear(); AddInnard( new PlagueBeastMainOrgan(), 240, 161 ); } public override bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage ) { if ( dropped is PlagueBeastInnard || dropped is PlagueBeastGland ) return base.TryDropItem( from, dropped, sendFullMessage ); return false; } public override bool OnDragDropInto( Mobile from, Item item, Point3D p ) { if ( IsAccessibleTo( from ) && ( item is PlagueBeastInnard || item is PlagueBeastGland ) ) { Rectangle2D ir = ItemBounds.Table[ item.ItemID ]; int x, y; int cx = p.X + ir.X + ir.Width / 2; int cy = p.Y + ir.Y + ir.Height / 2; for ( int i = Items.Count - 1; i >= 0; i-- ) { if ( Items[ i ] is PlagueBeastComponent innard ) { Rectangle2D r = ItemBounds.Table[ innard.ItemID ]; x = innard.X + r.X; y = innard.Y + r.Y; if ( cx >= x && cx <= x + r.Width && cy >= y && cy <= y + r.Height ) { innard.OnDragDrop( from, item ); break; } } } return base.OnDragDropInto( from, item, p ); } return false; } public void AddInnard( int itemID, int hue, int x, int y ) { AddInnard( new PlagueBeastInnard( itemID, hue ), x, y ); } public void AddInnard( PlagueBeastInnard innard, int x, int y ) { AddItem( innard ); innard.Location = new Point3D( x, y, 0 ); innard.Map = Map; } public PlagueBeastBackpack( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }