namespace Server.Items { class Bucket : BaseWaterContainer { public override int voidItem_ID => vItemID; public override int fullItem_ID => fItemID; public override int MaxQuantity => 25; private static int vItemID = 0x14e0; private static int fItemID = 0x2004; [Constructible] public Bucket() : this( false ) { } [Constructible] public Bucket( bool filled ) : base( ( filled ) ? fItemID : vItemID, filled ) { } public Bucket( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int)0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }