/*************************************************************************** * ScrollofAlacrity.cs * ------------------- * begin : June 1, 2009 * copyright : (C) Shai'Tan Malkier aka Callandor2k * email : ShaiTanMalkier@gmail.com * * $Id: ScrollofAlacrity.cs 1 2009-06-1 04:28:39Z Callandor2k $ * ***************************************************************************/ /*************************************************************************** * * This Script/File is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * ***************************************************************************/ using System; using Server.Mobiles; using System.Collections; namespace Server.Items { public class ScrollofAlacrity : SpecialScroll { public override int LabelNumber => 1078604; // Scroll of Alacrity public override int Message => 1078602; /*Using a Scroll of Transcendence for a given skill will permanently increase your current *level in that skill by the amount of points displayed on the scroll. *As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/ public override string DefaultTitle => string.Format( "Scroll of Alacrity:" ); public ScrollofAlacrity() : this( SkillName.Alchemy ) { } [Constructible] public ScrollofAlacrity( SkillName skill ) : base( skill, 0.0 ) { ItemID = 0x14EF; Hue = 0x4AB; } public ScrollofAlacrity(Serial serial) : base(serial) { } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); list.Add(1071345, "{0} 15 Minutes", GetName()); // Skill: ~1_val~ } public override bool CanUse( Mobile from ) { if ( !base.CanUse( from ) ) return false; if ( !(from is PlayerMobile pm) ) return false; #region Mondain's Legacy /* to add when skillgain quests will be implemented for (int i = pm.Quests.Count - 1; i >= 0; i--) { BaseQuest quest = pm.Quests[i]; for (int j = quest.Objectives.Count - 1; j >= 0; j--) { BaseObjective objective = quest.Objectives[j]; if (objective is ApprenticeObjective) { from.SendMessage("You are already under the effect of an enhanced skillgain quest."); return false; } } } */ #endregion #region Scroll of Alacrity if (pm.AcceleratedStart > DateTime.UtcNow) { from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll. return false; } #endregion return true; } public override void Use( Mobile from ) { if ( !CanUse( from ) ) return; if ( !(from is PlayerMobile pm) ) return; double tskill = from.Skills[Skill].Base; double tcap = from.Skills[Skill].Cap; if ( tskill >= tcap || from.Skills[Skill].Lock != SkillLock.Up ) { from.SendLocalizedMessage( 1094935 ); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu. *If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/ return; } from.SendLocalizedMessage( 1077956 ); // You are infused with intense energy. You are under the effects of an accelerated skillgain scroll. Effects.PlaySound( from.Location, from.Map, 0x1E9 ); Effects.SendTargetParticles( from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 ); pm.AcceleratedStart = DateTime.UtcNow + TimeSpan.FromMinutes(15); m_Table[from] = Timer.DelayCall( TimeSpan.FromMinutes( 15 ), new TimerStateCallback( Expire_Callback ), from ); pm.AcceleratedSkill = Skill; Delete(); } private static Hashtable m_Table = new Hashtable(); private static void Expire_Callback(object state) { Mobile m = (Mobile)state; m_Table.Remove(m); m.PlaySound(0x1F8); m.SendLocalizedMessage(1077957);// The intense energy dissipates. You are no longer under the effects of an accelerated skillgain scroll. } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = ( InheritsItem ? 0 : reader.ReadInt() ); //Required for SpecialScroll insertion LootType = LootType.Cursed; Insured = false; } } }