using System; using Server.Mobiles; namespace Server.Items { public class ScrollofTranscendence : SpecialScroll { public override int LabelNumber => 1094934; // Scroll of Transcendence public override int Message => 1094933; /*Using a Scroll of Transcendence for a given skill will permanently increase your current *level in that skill by the amount of points displayed on the scroll. *As you may not gain skills beyond your maximum skill cap, any excess points will be lost.*/ public override string DefaultTitle => $"Scroll of Transcendence ({Value} Skill):"; public static ScrollofTranscendence CreateRandom( int min, int max ) { SkillName skill = (SkillName)Utility.Random( SkillInfo.Table.Length ); return new ScrollofTranscendence(skill, Utility.RandomMinMax(min, max) * 0.1); } public ScrollofTranscendence() : this( SkillName.Alchemy, 0.0 ) { } [Constructible] public ScrollofTranscendence( SkillName skill, double value ) : base( skill, value ) { ItemID = 0x14EF; Hue = 0x490; } public ScrollofTranscendence(Serial serial) : base(serial) { } public override void GetProperties( ObjectPropertyList list ) { base.GetProperties(list); if ( Value == 1 ) list.Add(1076759, "{0}\t{1}.0 Skill Points", GetName(), Value); else list.Add(1076759, "{0}\t{1} Skill Points", GetName(), Value); } public override bool CanUse( Mobile from ) { if ( !base.CanUse( from ) ) return false; if ( !(from is PlayerMobile pm) ) return false; #region Mondain's Legacy /* to add when skillgain quests will be implemented for (int i = pm.Quests.Count - 1; i >= 0; i--) { BaseQuest quest = pm.Quests[i]; for (int j = quest.Objectives.Count - 1; j >= 0; j--) { BaseObjective objective = quest.Objectives[j]; if (objective is ApprenticeObjective) { from.SendMessage("You are already under the effect of an enhanced skillgain quest."); return false; } } } */ #endregion #region Scroll of Alacrity if (pm.AcceleratedStart > DateTime.UtcNow) { from.SendLocalizedMessage(1077951); // You are already under the effect of an accelerated skillgain scroll. return false; } #endregion return true; } public override void Use( Mobile from ) { if ( !CanUse( from ) ) return; double tskill = from.Skills[Skill].Base; // value of skill without item bonuses etc double tcap = from.Skills[Skill].Cap; // maximum value permitted bool canGain = false; double newValue = Value; if ( ( tskill + newValue ) > tcap ) newValue = tcap - tskill; if ( tskill < tcap && from.Skills[Skill].Lock == SkillLock.Up ) { if ( ( from.SkillsTotal + newValue * 10 ) > from.SkillsCap ) { int ns = from.Skills.Length; // number of items in from.Skills[] for ( int i = 0; i < ns; i++ ) { // skill must point down and its value must be enough if ( from.Skills[i].Lock == SkillLock.Down && from.Skills[i].Base >= newValue ) { from.Skills[i].Base -= newValue; canGain = true; break; } } } else canGain = true; } if ( !canGain ) { from.SendLocalizedMessage( 1094935 ); /*You cannot increase this skill at this time. The skill may be locked or set to lower in your skill menu. *If you are at your total skill cap, you must use a Powerscroll to increase your current skill cap.*/ return; } from.SendLocalizedMessage( 1049513, GetNameLocalized() ); // You feel a surge of magic as the scroll enhances your ~1_type~! from.Skills[Skill].Base += newValue; Effects.PlaySound( from.Location, from.Map, 0x1F7 ); Effects.SendTargetParticles( from, 0x373A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 ); Effects.SendTargetParticles( from, 0x376A, 35, 45, 0x00, 0x00, 9502, (EffectLayer)255, 0x100 ); Delete(); } public override void Serialize( GenericWriter writer ) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize(reader); int version = ( InheritsItem ? 0 : reader.ReadInt() ); //Required for SpecialScroll insertion LootType = LootType.Cursed; Insured = false; if (Hue == 0x7E) Hue = 0x490; } } }