using System; namespace Server.Items { public class GiantSpikeTrap : BaseTrap { [Constructible] public GiantSpikeTrap() : base( 1 ) { } public override bool PassivelyTriggered => true; public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero; public override int PassiveTriggerRange => 3; public override TimeSpan ResetDelay => TimeSpan.FromSeconds( 0.0 ); public override void OnTrigger( Mobile from ) { if ( from.AccessLevel > AccessLevel.Player ) return; Effects.SendLocationEffect( Location, Map, 0x1D99, 48, 2, GetEffectHue(), 0 ); if ( from.Alive && CheckRange( from.Location, 0 ) ) Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), from, from, Utility.Dice( 10, 7, 0 ) ); } public GiantSpikeTrap( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }