namespace Server.Items { public class AxeOfTheHeavens : DoubleAxe { public override int LabelNumber => 1061106; // Axe of the Heavens public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public AxeOfTheHeavens() { Hue = 0x4D5; WeaponAttributes.HitLightning = 50; Attributes.AttackChance = 15; Attributes.DefendChance = 15; Attributes.WeaponDamage = 50; } public AxeOfTheHeavens( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }