namespace Server.Items { public class BoneCrusher : WarMace { public override int LabelNumber => 1061596; // Bone Crusher public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public BoneCrusher() { ItemID = 0x1406; Hue = 0x60C; WeaponAttributes.HitLowerDefend = 50; Attributes.BonusStr = 10; Attributes.WeaponDamage = 75; } public BoneCrusher( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Hue == 0x604 ) Hue = 0x60C; if ( ItemID == 0x1407 ) ItemID = 0x1406; } } }