namespace Server.Items { public class BreathOfTheDead : BoneHarvester { public override int LabelNumber => 1061109; // Breath of the Dead public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public BreathOfTheDead() { Hue = 0x455; WeaponAttributes.HitLeechHits = 100; WeaponAttributes.HitHarm = 25; Attributes.SpellDamage = 5; Attributes.WeaponDamage = 50; } public BreathOfTheDead( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }