namespace Server.Items { public class Frostbringer : Bow { public override int LabelNumber => 1061111; // Frostbringer public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public Frostbringer() { Hue = 0x4F2; WeaponAttributes.HitDispel = 50; Attributes.RegenStam = 10; Attributes.WeaponDamage = 50; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = pois = nrgy = chaos = direct = 0; cold = 100; } public Frostbringer( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }