namespace Server.Items { public class LegacyOfTheDreadLord : Bardiche { public override int LabelNumber => 1060860; // Legacy of the Dread Lord public override int ArtifactRarity => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public LegacyOfTheDreadLord() { Hue = 0x676; Attributes.SpellChanneling = 1; Attributes.CastRecovery = 3; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; } public LegacyOfTheDreadLord( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( Attributes.CastSpeed == 3 ) Attributes.CastRecovery = 3; if ( Hue == 0x4B9 ) Hue = 0x676; } } }