namespace Server.Items { public class StaffOfTheMagi : BlackStaff { public override int LabelNumber => 1061600; // Staff of the Magi public override int ArtifactRarity => 11; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public StaffOfTheMagi() { Hue = 0x481; WeaponAttributes.MageWeapon = 30; Attributes.SpellChanneling = 1; Attributes.CastSpeed = 1; Attributes.WeaponDamage = 50; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = cold = pois = chaos = direct = 0; nrgy = 100; } public StaffOfTheMagi( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); if ( WeaponAttributes.MageWeapon == 0 ) WeaponAttributes.MageWeapon = 30; if ( ItemID == 0xDF1 ) ItemID = 0xDF0; } } }