namespace Server.Items { public class TheTaskmaster : WarFork { public override int LabelNumber => 1061110; // The Taskmaster public override int ArtifactRarity => 10; public override int InitMinHits => 255; public override int InitMaxHits => 255; [Constructible] public TheTaskmaster() { Hue = 0x4F8; WeaponAttributes.HitPoisonArea = 100; Attributes.BonusDex = 5; Attributes.AttackChance = 15; Attributes.WeaponDamage = 50; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = cold = nrgy = chaos = direct = 0; pois = 100; } public TheTaskmaster( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); } public override void Deserialize(GenericReader reader) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }