namespace Server.Items { [FlippableAttribute( 0xF49, 0xF4a )] public class Axe : BaseAxe { public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.Dismount; public override int AosStrengthReq => 35; public override int AosMinDamage => 14; public override int AosMaxDamage => 16; public override int AosSpeed => 37; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 35; public override int OldMinDamage => 6; public override int OldMaxDamage => 33; public override int OldSpeed => 37; public override int InitMinHits => 31; public override int InitMaxHits => 110; [Constructible] public Axe() : base( 0xF49 ) { Weight = 4.0; } public Axe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }