namespace Server.Items { [FlippableAttribute( 0xF47, 0xF48 )] public class BattleAxe : BaseAxe { public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 31; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 40; public override int OldMinDamage => 6; public override int OldMaxDamage => 38; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; [Constructible] public BattleAxe() : base( 0xF47 ) { Weight = 4.0; Layer = Layer.TwoHanded; } public BattleAxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }