namespace Server.Items { [FlippableAttribute( 0xF43, 0xF44 )] public class Hatchet : BaseAxe { public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 20; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 41; public override float MlSpeed => 2.75f; public override int OldStrengthReq => 15; public override int OldMinDamage => 2; public override int OldMaxDamage => 17; public override int OldSpeed => 40; public override int InitMinHits => 31; public override int InitMaxHits => 80; [Constructible] public Hatchet() : base( 0xF43 ) { Weight = 4.0; } public Hatchet( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }