namespace Server.Items { [FlippableAttribute( 0x13FB, 0x13FA )] public class LargeBattleAxe : BaseAxe { public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack; public override int AosStrengthReq => 80; public override int AosMinDamage => 16; public override int AosMaxDamage => 17; public override int AosSpeed => 29; public override float MlSpeed => 3.75f; public override int OldStrengthReq => 40; public override int OldMinDamage => 6; public override int OldMaxDamage => 38; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 70; [Constructible] public LargeBattleAxe() : base( 0x13FB ) { Weight = 6.0; } public LargeBattleAxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }