using Server.Engines.Harvest; namespace Server.Items { [FlippableAttribute( 0xE86, 0xE85 )] public class Pickaxe : BaseAxe, IUsesRemaining { public override HarvestSystem HarvestSystem => Mining.System; public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 50; public override int AosMinDamage => 13; public override int AosMaxDamage => 15; public override int AosSpeed => 35; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 25; public override int OldMinDamage => 1; public override int OldMaxDamage => 15; public override int OldSpeed => 35; public override int InitMinHits => 31; public override int InitMaxHits => 60; public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H; [Constructible] public Pickaxe() : base( 0xE86 ) { Weight = 11.0; UsesRemaining = 50; ShowUsesRemaining = true; } public Pickaxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); ShowUsesRemaining = true; } } }