namespace Server.Items { [FlippableAttribute( 0x1443, 0x1442 )] public class TwoHandedAxe : BaseAxe { public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike; public override int AosStrengthReq => 40; public override int AosMinDamage => 16; public override int AosMaxDamage => 17; public override int AosSpeed => 31; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 35; public override int OldMinDamage => 5; public override int OldMaxDamage => 39; public override int OldSpeed => 30; public override int InitMinHits => 31; public override int InitMaxHits => 90; [Constructible] public TwoHandedAxe() : base( 0x1443 ) { Weight = 8.0; } public TwoHandedAxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }