namespace Server.Items { [FlippableAttribute( 0xF52, 0xF51 )] public class Dagger : BaseKnife { public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike; public override int AosStrengthReq => 10; public override int AosMinDamage => 10; public override int AosMaxDamage => 11; public override int AosSpeed => 56; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 1; public override int OldMinDamage => 3; public override int OldMaxDamage => 15; public override int OldSpeed => 55; public override int InitMinHits => 31; public override int InitMaxHits => 40; public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; [Constructible] public Dagger() : base( 0xF52 ) { Weight = 1.0; } public Dagger( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }