namespace Server.Items { [FlippableAttribute( 0xEC4, 0xEC5 )] public class SkinningKnife : BaseKnife { public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm; public override int AosStrengthReq => 5; public override int AosMinDamage => 9; public override int AosMaxDamage => 11; public override int AosSpeed => 49; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 5; public override int OldMinDamage => 1; public override int OldMaxDamage => 10; public override int OldSpeed => 40; public override int InitMinHits => 31; public override int InitMaxHits => 40; [Constructible] public SkinningKnife() : base( 0xEC4 ) { Weight = 1.0; } public SkinningKnife( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }