namespace Server.Items { public class PhantomStaff : WildStaff { public override int LabelNumber => 1072919; // Phantom Staff [Constructible] public PhantomStaff() { Hue = 0x1; Attributes.RegenHits = 2; Attributes.NightSight = 1; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 60; } public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct ) { phys = fire = nrgy = chaos = direct = 0; cold = pois = 50; } public PhantomStaff( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }