namespace Server.Items { [FlippableAttribute( 0x2D21, 0x2D2D )] public class AssassinSpike : BaseKnife { public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike; public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike; public override int AosStrengthReq => 15; public override int AosMinDamage => 10; public override int AosMaxDamage => 12; public override int AosSpeed => 50; public override float MlSpeed => 2.00f; public override int OldStrengthReq => 15; public override int OldMinDamage => 10; public override int OldMaxDamage => 12; public override int OldSpeed => 50; public override int DefMissSound => 0x239; public override SkillName DefSkill => SkillName.Fencing; public override int InitMinHits => 30; // TODO public override int InitMaxHits => 60; // TODO [Constructible] public AssassinSpike() : base( 0x2D21 ) { Weight = 4.0; } public AssassinSpike( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }