namespace Server.Items { [FlippableAttribute( 0x2D24, 0x2D30 )] public class DiamondMace : BaseBashing { public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow; public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow; public override int AosStrengthReq => 35; public override int AosMinDamage => 14; public override int AosMaxDamage => 17; public override int AosSpeed => 37; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 35; public override int OldMinDamage => 14; public override int OldMaxDamage => 17; public override int OldSpeed => 37; public override int InitMinHits => 30; // TODO public override int InitMaxHits => 60; // TODO [Constructible] public DiamondMace() : base( 0x2D24 ) { Weight = 10.0; } public DiamondMace( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }