using System; namespace Server.Items { [FlippableAttribute( 0x2D1E, 0x2D2A )] public class ElvenCompositeLongbow : BaseRanged { public override int EffectID => 0xF42; public override Type AmmoType => typeof( Arrow ); public override Item Ammo => new Arrow(); public override WeaponAbility PrimaryAbility => WeaponAbility.ForceArrow; public override WeaponAbility SecondaryAbility => WeaponAbility.SerpentArrow; public override int AosStrengthReq => 45; public override int AosMinDamage => 12; public override int AosMaxDamage => 16; public override int AosSpeed => 27; public override float MlSpeed => 4.00f; public override int OldStrengthReq => 45; public override int OldMinDamage => 12; public override int OldMaxDamage => 16; public override int OldSpeed => 27; public override int DefMaxRange => 10; public override int InitMinHits => 41; public override int InitMaxHits => 90; public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow; [Constructible] public ElvenCompositeLongbow() : base( 0x2D1E ) { Weight = 8.0; } public ElvenCompositeLongbow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }