using System; namespace Server.Items { [FlippableAttribute( 0x2D2B, 0x2D1F )] public class MagicalShortbow : BaseRanged { public override int EffectID => 0xF42; public override Type AmmoType => typeof( Arrow ); public override Item Ammo => new Arrow(); public override WeaponAbility PrimaryAbility => WeaponAbility.LightningArrow; public override WeaponAbility SecondaryAbility => WeaponAbility.PsychicAttack; public override int AosStrengthReq => 45; public override int AosMinDamage => 9; public override int AosMaxDamage => 13; public override int AosSpeed => 38; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 45; public override int OldMinDamage => 9; public override int OldMaxDamage => 13; public override int OldSpeed => 38; public override int DefMaxRange => 10; public override int InitMinHits => 41; public override int InitMaxHits => 90; [Constructible] public MagicalShortbow() : base( 0x2D2B ) { Weight = 6.0; } public MagicalShortbow( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }