namespace Server.Items { [FlippableAttribute( 0x2D28, 0x2D34 )] public class OrnateAxe : BaseAxe { public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm; public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow; public override int AosStrengthReq => 45; public override int AosMinDamage => 18; public override int AosMaxDamage => 20; public override int AosSpeed => 26; public override float MlSpeed => 3.50f; public override int OldStrengthReq => 45; public override int OldMinDamage => 18; public override int OldMaxDamage => 20; public override int OldSpeed => 26; public override int DefMissSound => 0x239; public override int InitMinHits => 30; public override int InitMaxHits => 60; [Constructible] public OrnateAxe() : base( 0x2D28 ) { Weight = 12.0; Layer = Layer.TwoHanded; } public OrnateAxe( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }