namespace Server.Items { [FlippableAttribute( 0x2D33, 0x2D27 )] public class RadiantScimitar : BaseSword { public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack; public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave; public override int AosStrengthReq => 20; public override int AosMinDamage => 12; public override int AosMaxDamage => 14; public override int AosSpeed => 43; public override float MlSpeed => 2.50f; public override int OldStrengthReq => 20; public override int OldMinDamage => 12; public override int OldMaxDamage => 14; public override int OldSpeed => 43; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x239; public override int InitMinHits => 30; public override int InitMaxHits => 60; [Constructible] public RadiantScimitar() : base( 0x2D33 ) { Weight = 9.0; } public RadiantScimitar( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }