namespace Server.Items { [FlippableAttribute( 0x2D32, 0x2D26 )] public class RuneBlade : BaseSword { public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm; public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave; public override int AosStrengthReq => 30; public override int AosMinDamage => 15; public override int AosMaxDamage => 17; public override int AosSpeed => 35; public override float MlSpeed => 3.00f; public override int OldStrengthReq => 30; public override int OldMinDamage => 15; public override int OldMaxDamage => 17; public override int OldSpeed => 35; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x239; public override int InitMinHits => 30; public override int InitMaxHits => 60; [Constructible] public RuneBlade() : base( 0x2D32 ) { Weight = 7.0; Layer = Layer.TwoHanded; } public RuneBlade( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }