namespace Server.Items { [FlippableAttribute( 0x2D2F, 0x2D23 )] public class WarCleaver : BaseKnife { public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm; public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave; public override int AosStrengthReq => 15; public override int AosMinDamage => 9; public override int AosMaxDamage => 11; public override int AosSpeed => 48; public override float MlSpeed => 2.25f; public override int OldStrengthReq => 15; public override int OldMinDamage => 9; public override int OldMaxDamage => 11; public override int OldSpeed => 48; public override int DefHitSound => 0x23B; public override int DefMissSound => 0x239; public override int InitMinHits => 30; // TODO public override int InitMaxHits => 60; // TODO public override SkillName DefSkill => SkillName.Fencing; public override WeaponType DefType => WeaponType.Piercing; public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H; [Constructible] public WarCleaver() : base( 0x2D2F ) { Weight = 10.0; } public WarCleaver( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.WriteEncodedInt( 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadEncodedInt(); } } }